The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy). Multiple hot-joining bugs fixed in Pitboss. Some multiplayer notifications will not expire until the player has network connected to the game. Some multiplayer notifications can now expire at the end of the next turn. A player's name in the staging room chat panel no longer swaps if they swapped player slots. Fixed an issue causing AI civs that used to be players to still have the player's Steam name after the player leaves in Multiplayer. The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room. Players now unready themselves if the host changes the game settings before the game started. This will make it easier to communicate information to players who were not connected when the message was broadcast. Notifications are no longer considered broadcast unless the player is connected to the game. Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address.
Players can now set their nick name in LAN games. Players now properly exit LAN games when they encounter a version mismatch. The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game. Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial 100% thereafter). Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation). Civilization 5 can be very difficult to master, and for people not used to the turn-based strategy genre, very difficult even on the 'normal', Prince difficulty. Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario. for Vanilla Civ 5, Brave New World & Gods and Kings This guide features a selection of tips for Civ 5 and its DLC, Gods and Kings and Brave New World. Fixed a multiplayer bug that would allow a player to steal everything from another player when trading. The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger.
Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns.